Ascott, Roy (1989): Gesamtdatenwerk. Connectivity, Transformation and
Transcendence. In: Druckey, Timothey (1999) (Hg.): Ars Electronica:
Facing the Future. MIT Press. 86-89.
Gesamtdatenwerk:
Connectivity, Transformation and Transcendence
Roy Ascott
Networking provides the metaphor for late twentieth century culture: it speaks
of interactivity, decentralisation, the layering of ideas from a multiplicity
of sources. Networking is the provenance of far-reaching connectivity and, mediated,
accelerated, and intensified by the computer, it leads to the amplification
of thought, enrichment of the imagination, both broader and deeper memory, and
the extension of our human senses. Computer networking means the linking of
person-to-person, mind-to-mind, memory-to-memory regardless of their dispersal
in space and their dislocation in time. In its global reach, in its complexity
of idea processing, in its flexibility of output (image/music text and articulation
of remote cybernetic systems, structures, and environments) and in its capacity
to accommodate a great diversity of input modes, all of which are digitally
treated in universal dataspace, it is particularly suited to take on the great
challenge of late twentieth century art, which can be seen as the overarching
project of our time: to make the invisible visible. That is, to bring to our
senses, to make available to our minds, within the human constraints of space
and time, what is otherwise beyond our reach, outside our perceptual range,
the far side of our mind. This is not simply to speak of the complexities of
chaos science, those infinite sequences of order and disorder which defy comprehension
and representation within the computational range of the human brain . . . that
fractal structuring of the world which the computer alone seems able to reveal.
Nor is it only a matter of recognising how computermediated communication systems
provide us with the remote-sensing capability to probe far out into cosmic space
and deep into matter at the most profound quantum level. Neither is it enough
to understand how dependent for image enhancement, data processing, with the
rapid updating that implies, for us to negotiate a universe made up of transformations
of energy operating at wavelengths or intensities far beyond the capability
of our meagre sensory system to apprehend.
It is much more than all of this, but its implications for human growth and
creativity can be stated quite simply: computer networking provides for a field
of interaction between human and artificial intelligence, involving symbiosis
and integration of modes of thinking, imagining and creating, which, from the
point of view of art, can lead to an immense diversity of cultural transformations,
and in science and philosophy, enriched definitions of the human condition.
Computer networking, in short, responds to our deep psychological desire for
transcendenceto reach the immaterial, the spiritualthe wish to be
out of body, out of mind, to exceed the limitations of time and space, a kind
of bio-technological theology.
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When people interact, when minds interpenetrate, a proliferation of ideas is
generated. When sensibilities from diverse cultures from all parts of the globe
interweave, collaborate, conjoin, and become restructured, new cultural forms
emerge; new potentials for meaning and experience are brought forth. This is
the scope and ambition of networking. This is to speak of superconnectivity,
the production of a multi-layered culture, planetary culture, and a holistic
world art. It is not to be confused with homogenisation, or neutralisation of
cultural, regional, or individual difference. What this offers in effect is
not only the opportunity for us to construct new realities but to enter into
the realities of others, the interpenetration of parallel universes of discourse.
Our immersion in electronic global networks can lead to a reevaluation of the
status of reality; to an understanding of its provisional nature, as one of
many coexisting realities, all of which are constructed"virtual"
in a senseand dependent upon our active participation for their construction.
When we recognise the centrality of the computer in this process of production,
and it has become central to both the construction as well as the dissemination
of knowledge and therefore of experience, it is easy to see a comparison to
quantum physics. For "quanta" read "data." A physics of
information. For it is in the quantum world that reality is the production of
observation. The apparatus we use, the measuring system we employ, the language
we articulate, condition the nature of the reality we perceive. It is, in a
sense, a conspiracy. From the ground of undifferentiated wholeness, we construct
virtual realities, knowing that they are transient, impermanent, ephemeral constructs
of mind. That they may be internally coherent and consistent only furthers the
illusion of permanency.
In philosophy, Bergson and Nietzsche in their different ways have pointed to
this. In science, Heisenberg and Schrödinger, and more dramatically Bell
and Aspect, for example, have demonstrated this. The principle of indeterminacy
and uncertainty holds dominion. Strict causality operates only within a limited
stratum of events. Our perception of space and time is not the frame of reality,
but an aspect of an undivided whole within which an infinity of separate realities,
parallel universes, can endlessly be constructed. How quickly this science moves
into metaphysics and brings us back to theology, mysticism, and mythology! It
is in this richness of value systems, world models, cultural constructs, and
virtual realities that the networking artist operates. In this he is never alone.
To network is to be engaged with the mind-at-large, to amplify individual thought
and imagination through the dynamic interaction with others in the network.
In this enterprise, "others" includes artificial intelligences, sensing
systems, and memory stores, as well, of course, as human beings from an enormous
diversity of personal and cultural contexts. It is through computer networking
that we can deal creatively with relativism and with pluralism, which provide
pessimism in so much postmodern thought.
The subject of quantum physics is the transformation of energy; its object is
quanta. The subject of computer science is the transformation of information;
its object is data. Data exists in streams, dataflow is ephemeral, transient,
shifting. Data is everywhere and nowhere. A physics of information would talk
about phase space, the virtual space which data occupies. Processed in timethe
beat of the computer's pulse measured in nanosecondsdata nevertheless
is time-free and time-resistant insofar as its transformation within computer
networking is concerned. That is to say that the user of such networks can access,
interact, and collaborate with other users independently of the constraints
of time or place. In this sense, data is asynchronously managed and networking
becomes a non-linear creative medium. And, as with quantum behavior, data is
discontinuous; it "jumps" between semantic states. In this it models,
as well as supports, creative behaviour which is always non-linear, indeterminate,
uncertain, just as, with brilliant graphic clarity, the computer reveals nature's
capacity to jump unpredictably to new levels of order from chaos, the stochastic
leap.
If the project of our time is to render the invisible visible, to bring directly
into our consciousness the direct apprehension of the processes and systems,
forces and fields, dynamic and transformative relationships of life which elude
our everyday perception and lie beyond the capture of our senses,
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then we must recognize the necessity of making the currently very visible computer
invisible. The computer as thing, as object, as apparatus, as machine is too
much with us, too dominant. It is not transparent, it is not understood as pure
system, universal transformative matrix. The computer is not primarily a thing,
but a set of behaviours. Its purpose is not only computation but transformation;
not only storage but dissemination. It is the agent of the datafield, a construct
of dataspace. Where it is seen simply as a screen presenting pages of an illuminated
book, or as an internally lit painting, it is artistically valueless. Where
access to its transformative power is constrained by a typewriter keyboard or
the gestural configurations of a mouse, it is culture-bound, the user forced
into the posture of a clerk. The power of the interface cannot be overestimated;
the role of the user must be clearly defined.
Rather than seeing the computer interface as a membrane separating out the computer
as discrete object from ourselves, we should see it and design it as a doorway
into dataspace, a synaptic interval in a human-computer symbiosis. To see the
computer as no more than screen and keyboard, to use it as no more than the
apparatus of the accountant's office, is to be condemned to produce art of the
"bottom line," that is to say an art of finalities, of completion.
To deny, in other words, the essential qualities of open-endedness, non-linearity,
and fecund incompleteness that are the great distinguishing potential of computer-mediated
art practice. Similarly, our gathering of images, music, texts, for example,
from the endlessly flowing datastream of creative interactions with the networks
around the world, should be understood as a kind of data-harvest, a form of
accessing and selecting and displaying which will not confuse the identity or
role of the interface with that of, say, a painting or book or film screenfor
they propose quite different aesthetics.
The essence of the interface is its potential flexibility: it can accept and
deliver images both fixed and in movement, sounds constructed, synthesized or
sampled, written texts, speech. It can be heat sensitive, body responsive, environmentally
aware. It can respond to the tapping of the feet, the dancer's arabesque, the
direction of a viewer's gaze. It may not only articulate a physical environment
with movement, sound, and image, it is an environment; it is actually an arena
of dataspace in which art of this human-computer symbiosis can be acted out.
The computer interface is in each individual case an aspect of a holographic
unity. To be in or at any one interface is to be with all the interfaces throughout
the network of which it is a part. This is why, for example, the Ubiqua laboratory,
as interface to the Planetary Network for the Venice Biennale of 1986, was,
in effect, pulling the exhibition from its rather elite, centralised, and exclusive
domain and stretching it out over the face of the globe: the flow of creative
data generated through the interaction of artists all over the world could be
accessed equally all over the world. Venice was no longer privileged in that
sense. Networking has the effect of destabilising the gallery/museum system
just as it extends and enriches the scope (and perhaps nature) of individual
creativity. In this case, a range of interactive communications media were employedelectronic
mail, computer conferencing, videotex, slow-scan TV, as well as computer exchange.
The laboratory further included interfaces served by videodisc, digital sound,
paint systems, and cybernetically responsive structures and environments.
On a much simpler but geographically pervasive level, an interactive project
devised by Art Aces for Les Immatériaux in Paris in 1985 can be cited.
This involved the French public service videotex system "Minitel"
as the network for on-line interaction between artists "in" the exhibition
and the large population of the subscribers distributed throughout the Greater
Paris region.
The interface for "La Plissure du Texte," a project created for Electra
in Paris, 1983, involving the development of a Planetary Fairytale by means
of "dispersed authorship" through electronic networking, involved
little more than the orthodox terminal and keyboard, with a data-projector carrying
the text to a public dimension, dramatising its electronic presence which was
at once ephemeral and concrete. This was a perfect vehicle to involve the viewer
as participant in the layering of texts, in the
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semantic ambiguities, delights and surprises that an authorship dispersed through
many cultures in many parts of the world can generate.
At Linz, for Ars Electronica 1989, the project "Aspects of Gaia: Digital
Pathways across the Whole Earth" attempts to investigate the potential
of the digital screen seen on the horizontal, rather than on the more familiar
vertical format, from above and below, offering images from a bird's-eye view
and from below, as "wormholes" into parallel universes. The posture
of the viewer is reconsidered and the deployment of digital sound in acoustic
space is integral to the realisation of the project. In this case the design
of the interface environment is the product of collaboration of five artists
working with computer image, digital sound, electro-acoustic structures and
environments. As in the case of those responsible for planning the networking
projects for Electra and the Venice Biennale, the development of the concept
and its technological determination has been conducted as much through a computer
conferencing network as from face-to-face interaction. Invitations to artists
all over the world, similarly were transmitted through electronic networks,
making full use of EARN, BITNET, I.P.SHARP, for example, as well as fax, calling
for their participation in this global network. From the point of view of visitors
to the interface environment at Linz, the opportunity to interact with this
incoming material, to add to it, to select, change, erase, transfer it, and
then have it transmitted back into world-wide electronic space for its further
transformation, is an important ingredient of the project.
Increasingly, as artists we are impatient with single modes of operation in
dataspace. We search for synthesis of image, sound, text. We wish to incorporate
human and artificial movements, environmental dynamics, ambient transformations,
altogether into a more seamless whole. We search, in short, for the Gesamtdatenwerk.
The site for such work must be the planet as a whole, its dataspace, its electronic
noosphere. The duration of the work will of course be, ultimately, indeterminate
since this must be a work in flux and flow, permitting an infinity of interactions,
inputs and outputs, collaborations and conjunctions between its many participants.
Since reciprocity and interaction are of its essence, such work cannot differentiate
between "artist" and "viewer," producer and consumer. To
participate in such a network is to be involved always in the creation of meaning
and experience. The roles cannot be separated out. One can no longer be at the
window, looking in on a scene composed by another; one is instead invited to
enter the doorway into a world where interaction is all.
We are a long way from the Gesamtdatenwerk. The computer industry is slow in
releasing those technologies which will facilitate a seamless interface, although
research departments, most notably, for example, the Media Lab at MIT, are investigating
and creating interface environments of considerable subtlety. Ultimately, it
is a matter of artists and technologists collaborating, with or without institutional
support, to bring the interface into the full sensorium of human experience
and engagement.